Unity Quick Start
- Linux (x86_64)
- macOS (x86_64, arm64)
- Windows (x86_64)
- Android (5.0+, API 21+) (ARM only)
- iOS (11.0+)
- Picovoice Account & AccessKey
- Unity 2021.3+
- Unity Build Support modules for desired platforms
Picovoice Account & AccessKey
Signup or Login to Picovoice Console to get your
Make sure to keep your
NOTE: For running Picovoice on macOS arm64, use the
picovoice-*-Apple-silicon.unitypackage version with Unity 2021.2+.
Start audio capture and processing with:
Release resources acquired by
Custom Wake Words & Contexts
Create custom wake word and context files using the Picovoice Console .
Download the custom models (
.rhn) and place them in the
StreamingAssets folder of the Unity project.
Pass their paths to the
Use the corresponding model file (
.pv) to process non-English wake words and contexts.
The model files for all supported languages are available
on the Porcupine GitHub repository
and the Rhino GitHub repository .
Pass in model files using the
rhinoModelPath input arguments to change the language:
For the Picovoice Unity SDK, we offer demo applications that demonstrate how to use the Picovoice Platform on real-time audio streams (i.e. microphone input).
Download and import the latest Picovoice Unity package .
- Open the Picovoice Demo Scene (
AccessKeyfrom Picovoice Console into the
ACCESS_KEYvariable in PicovoiceDemo.cs
- Play the scene in the editor or go to
File > Build Settingsand click the
Build and Runbutton to compile and run the scene for the selected platform.