Porcupine Wake Word
Unity Quick Start
Platforms
- Linux (x86_64)
- macOS (x86_64, arm64)
- Windows (x86_64)
- Android (5.0+, API 21+) (ARM only)
- iOS (11.0+)
Requirements
- Picovoice Account & AccessKey
- Unity 2017.4+ (Unity 2021.2+ for macOS arm64)
- Unity Build Support modules for desired platforms
Picovoice Account & AccessKey
Signup or Login to Picovoice Console to get your AccessKey
.
Make sure to keep your AccessKey
secret.
Quick Start
Setup
- Download and install Unity .
- Download and import the latest Porcupine Unity package .
NOTE: For running Porcupine on macOS arm64, use the porcupine-*-Apple-silicon.unitypackage
version with Unity 2021.2+.
Usage
Create an instance of PorcupineManager
that detects the included built-in
wake words porcupine
and bumblebee
using the FromBuiltInKeywords
constructor:
Start audio capture and wake word detection with:
Stop with:
Release resources acquired by PorcupineManager
with:
Custom Keywords
Create custom keywords using the Picovoice Console .
Download the custom wake word file (.ppn
) and create an instance of PorcupineManager
using
the FromKeywordPaths
constructor:
Non-English Languages
Use the corresponding model file (.pv
), to detect non-English wake words.
The model files for all supported languages are available
on the Porcupine GitHub repository .
Pass in the model file using the modelPath
input argument to change the detection language:
Demo
For the Porcupine Unity SDK, we offer demo applications that demonstrate how to use the Wake Word engine on real-time audio streams (i.e. microphone input).
Setup
Download and import the latest Porcupine Unity package .
Usage
- Open the Porcupine Demo Scene (
Porcupine/PorcupineDemo/PorcupineDemo.unity
). - Copy
AccessKey
from Picovoice Console into theACCESS_KEY
variable in PorcupineDemo.cs - Play the scene in the editor or go to
File > Build Settings
and click theBuild and Run
button to compile and run the scene for the selected platform.
Resources
Package
API
GitHub
Benchmark
Further Reading
Video