Unity Quick Start
- Linux (x86_64)
- macOS (x86_64, arm64)
- Windows (x86_64)
- Android (5.0+, API 21+) (ARM only)
- iOS (11.0+)
- Picovoice Account & AccessKey
- Unity 2017.4+ (Unity 2021.2+ for macOS arm64)
- Unity Build Support modules for desired platforms
Picovoice Account & AccessKey
Signup or Login to Picovoice Console to get your
Make sure to keep your
- Download and install Unity .
- Download and import the latest Rhino Unity package .
NOTE: For running Rhino on macOS arm64, use the
rhino-*-Apple-silicon.unitypackage version with Unity 2021.2+.
Create an instance of Rhino using either a pre-built context file (
.rhn) from the
Rhino GitHub Repository or a
custom context created with the Picovoice Console :
Start audio capture and intent inference with:
Once an inference has been made, the
inferenceCallback will be invoked and audio capture will stop automatically.
Release resources acquired by
Create custom contexts using the Picovoice Console . Download the custom context file (
and place it in the
StreamingAssets folder of the Unity project. Pass the relative path (from
StreamingAssets) to the
Use the corresponding model file (
.pv) to make inferences in non-English contexts.
The model files for all supported languages are available
on the Rhino GitHub repository .
Pass in the model file using the
modelPath input argument to change the language:
For the Rhino Unity SDK, we offer demo applications that demonstrate how to use the Speech-to-Intent engine on real-time audio streams (i.e. microphone input).
Download and import the latest Rhino Unity package .
- Open the Rhino Demo Scene (
AccessKeyfrom Picovoice Console into the
ACCESS_KEYvariable in RhinoDemo.cs
- Play the scene in the editor or go to
File > Build Settingsand click the
Build and Runbutton to compile and run the scene for the selected platform.